ResidualPlaybeta Open the radar

Harvester

DigiFX Interactive · 2014 · $5.99 · Adventure · deal grade B

Measured on 2026-10-02 14:56 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $372 to $558 per month
  • Opportunity: $744 per month at x1.60 dormancy
  • Estimated lifetime owners: 108.0k
  • 91% positive across 1745 reviews · 14.5 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Store page localized in only 3 language(s)
  • Last discounted 0 months ago, 9 sales in the last 12 months
  • Proven demand elasticity: x1.3 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-08; the live figures above take precedence over any numbers in it.

Harvester is a lo-fi point-and-click adventure game from 2014 with bizarre puzzle logic, horror atmosphere, and deliberately unsettling narrative that has quietly built a devoted cult following.

Harvester sits in an unusual niche: high positive sentiment (91%), strong median playtime (8 hours), and solid residual revenue with minimal ongoing maintenance cost. The game's janky charm and deliberately obtuse design appeal to hardcore adventure-game enthusiasts and streamer culture (evidence of regular Halloween replay cycles). A revival candidate depends entirely on fixing stability issues that plague modern systems; acquisition makes sense only if Nightdive intends to bundle it into a wider catalog or if a publisher sees potential in remastering for a niche audience willing to embrace its dated, unpolished aesthetic. Most realistic play: publishing.

  • Risk: Frequent crash reports and fullscreen bugs on modern systems reduce accessibility; patching requires active developer attention or engine rework.
  • Risk: The game's appeal is narrowly cultish; puzzle logic is acknowledged as opaque and trial-and-error, limiting mass-market potential and new-player retention.
  • Risk: Content is deliberately transgressive and crude; controversy risk is non-zero if marketing attempts to broaden audience beyond existing devotees.

This case as Markdown · Estimates carry ±30-50% error per title.