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Mohrta

Scumhead · 2025 · $19.99 · Action · deal grade A

Measured on 2026-09-23 14:00 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $6.2k to $9.3k per month
  • Opportunity: $10.1k per month at x1.30 dormancy
  • Estimated lifetime owners: 59.6k
  • 92% positive across 1572 reviews · 46.4 reviews/month

Why it's flagged

  • Developer active, last post 10 months ago
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-27; the live figures above take precedence over any numbers in it.

A stylish first-person action game built on a Doom engine variant, blending gunplay, exploration and boss encounters with standout art direction.

Mohrta is a quiet 2025 release from an operating indie duo (Scumhead and Osiol) showing strong community sentiment (92% positive) and steady monthly residuals around mid-four figures. The game punches above its modest player base through artistic ambition and weapon variety, but suffers from uneven boss balance, performance complaints, and limited localization outside English and Russian. For a publisher or studio considering catalog depth or a revival push, the IP is unencumbered and the core loop is solid; the risk is that without active dev support or a strategic marketing tilt, it will remain a cult title earning quiet residuals rather than a breakout property. Most realistic play: publishing.

  • Risk: Player reports of performance issues and control-remapping friction at launch suggest the Doom engine port may need optimization or UX iteration.
  • Risk: Boss difficulty variance and repetitive mid-game pacing are cited across negative reviews, pointing to design imbalance that could limit appeal beyond current community.
  • Risk: Localization gap is 10.6% with Russian as the top unmet language; limited multilingual support (1 language in code, 8 in reviews) may constrain growth in non-English regions.

This case as Markdown · Estimates carry ±30-50% error per title.