Draw Steel
Verisim · 2026 · $19.99 · Action · deal grade B
Measured on 2026-09-24 05:11 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $428 to $641 per month
- Opportunity: $695 per month at x1.30 dormancy
- Estimated lifetime owners: 2.8k
- 99% positive across 238 reviews · 3.2 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- 71% of reviews come from key activations (excluded from revenue estimates)
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-09; the live figures above take precedence over any numbers in it.
A virtual tabletop platform purpose-built for MCDM's Draw Steel RPG system, currently in early access with integrated rulebooks and real-time automation.
Draw Steel occupies a narrow but defensible niche: a premium VTT tightly coupled to an emerging tabletop RPG that boasts exceptional player sentiment (98%+ positive) and sustained developer engagement. The business model, bundling $150+ in digital content at $20, has already converted a small but engaged owner base into reliable monthly residuals. The main constraint is that it lives or dies with Draw Steel's mainstream adoption; MCDM's direct audience is solid but niche. For a strategic buyer, this represents an option on MCDM's IP and ecosystem rather than a standalone turnaround. Most realistic play: licensing.
- Risk: Draw Steel adoption depends entirely on MCDM's marketing reach and the RPG's ability to compete with D&D 5e and Pathfinder in a crowded market.
- Risk: Early access status and zero prior discounting suggest the product is not yet feature-complete; automation gaps are mentioned in reviews despite overall enthusiasm.
- Risk: Single-title studio and single-product platform create significant churn risk if Draw Steel fails to grow or if MCDM shifts priorities.
This case as Markdown · Estimates carry ±30-50% error per title.