Kidnapped
UKKIM · 2024 · $5.99 · Action · deal grade B
Measured on 2026-09-24 11:02 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $395 to $592 per month
- Opportunity: $789 per month at x1.60 dormancy
- Estimated lifetime owners: 1.0k
- 60% positive across 30 reviews · 11.3 reviews/month
Why it's flagged
- Developer silent for 2.4 years
- Studio quiet across its whole catalog
Analyst notes (AI-assisted)
Note written 2026-09-07; the live figures above take precedence over any numbers in it.
Kidnapped is a short first-person horror game set in a house, circus, and maze, built around finding items and confronting a clown antagonist.
Kidnapped has posted modest but stable residuals over its first year and attracts genuinely engaged players who praise its scares and atmosphere. However, the title shows zero current activity, carries a fading studio flag, and has logged no developer communication in nearly two and a half years. This is a watch, not an acquisition: the game is too small and too quiet to justify capital, but its 60% positive score and community enthusiasm merit monitoring if the IP or franchise potential surfaces. Most realistic play: watch.
- Risk: Sub-1000 lifetime unit sales and zero active players signal a title that peaked early and has not recovered; revival marketing would carry high execution risk.
- Risk: Player reports of repetitive level design, low-res environments, and short play sessions (median 0.77 hours) suggest limited replayability or depth to justify ongoing engagement.
- Risk: Developer radio silence for nearly 29 months, no patches, no discounting strategy, and a fading studio status indicate either abandonment or resource constraints that would block any publishing or acquisition deal.
This case as Markdown · Estimates carry ±30-50% error per title.