Extreme Climbing
HFRK · 2024 · $7.99 · Adventure · deal grade B
Measured on 2026-10-03 09:37 UTC, 2 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $418 to $626 per month
- Opportunity: $835 per month at x1.60 dormancy
- Estimated lifetime owners: 11.2k
- 93% positive across 330 reviews · 8.9 reviews/month
Why it's flagged
- Developer silent for 2.2 years
- Studio quiet across its whole catalog
- Last discounted 0 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x1.6 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-06; the live figures above take precedence over any numbers in it.
A minimalist first-person climbing simulation with puzzle elements, released in 2024 by solo developer HFRK.
Extreme Climbing holds a niche appeal with a 93% positive rating and strong player retention (73% still active), but the developer has gone quiet for two years and the studio shows signs of dormancy. The title generates modest residual revenue with reasonable review velocity for its size. This is a candidate for quiet acquisition by a publisher seeking to inherit a loyal, if small, community; a revival campaign could test whether dormant interest translates to sales uplift through visibility and platform support. Most realistic play: publishing.
- Risk: Developer has posted no updates in 25 months; unknown whether codebase is maintainable or if critical bugs remain unpatched.
- Risk: Median session length of 1.9 hours and peak concurrent players under 5 suggest extremely limited addressable market or rapid player churn.
- Risk: Studio status listed as fading with only one title; no signs of future development roadmap or community engagement.
This case as Markdown · Estimates carry ±30-50% error per title.