ResidualPlaybeta Open the radar

Crawl

Powerhoof · 2017 · $14.99 · Action · deal grade B

Measured on 2026-09-24 10:45 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $793 to $1.2k per month
  • Opportunity: $1.9k per month at x1.90 dormancy
  • Estimated lifetime owners: 310.0k
  • 95% positive across 7321 reviews · 12.3 reviews/month

Why it's flagged

  • Developer silent for 6.0 years
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 1 months ago, 6 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Local co-op action roguelike where one player controls the dungeon itself, competing against up to three heroes in real-time combat.

Crawl occupies a durable niche: a mechanically distinct couch-co-op title with exceptional review sentiment (94.6% positive) and steady residual income. The core barrier, local-multiplayer-only design in an era of online play, is also its moat; it has aged into genuine scarcity value among asynchronous party games. Revival candidates should weigh the cost of online matchmaking against the risk of cannibalizing the current playerbase's tight, intentional design. The title appeals most to publishers hunting catalog depth in under-served genres or studios exploring licensed adaptations of the 'one-versus-many' format. Most realistic play: revival.

  • Risk: Local-only design, while distinctive, locks the game out of the mainstream online-play market; player drop-off upon purchase is real (median session ~5.5 hours) unless households contain committed co-op enthusiasts.
  • Risk: Six years post-launch with no developer communication for ~71 months; engine, backend systems, and Steam integration may require non-trivial work to unlock modern platform features (cross-play, battle pass, seasonal updates).
  • Risk: Current monthly residuals remain solid but inactive development and silent studio pose succession risk; player perception of 'dormant' IP could harden if revival is not visible within 6-12 months.

This case as Markdown · Estimates carry ±30-50% error per title.