ResidualPlaybeta Open the radar

Project Silverfish

Siris Pendrake · 2025 · $29.99 · Action · deal grade A

Measured on 2026-10-04 20:34 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $12.3k to $18.4k per month
  • Opportunity: $19.9k per month at x1.30 dormancy
  • Estimated lifetime owners: 126.0k
  • 93% positive across 3361 reviews · 61.0 reviews/month

Why it's flagged

  • Developer active, last post 4 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 3 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-27; the live figures above take precedence over any numbers in it.

A solo-dev immersive sim set in a post-apocalyptic zone, blending STALKER-style survival with faction systems, anomalies, and permadeath modes.

Project Silverfish occupies a rare niche: a mechanically sound early-access title with 93% positive sentiment, mid-sized owner base, and solid monthly residuals, built by a one-person studio still actively patching. The 'scalie STALKER' label is a marketing liability that obscures genuine craft; players praise the gunplay, AI behavior variety, and respect for player agency. For a risk-tolerant publisher or studio seeking a finished post-apocalyptic IP with existing engaged community, this represents pre-built momentum that most dormant early-access titles never achieve. The main concern is developer bus factor and incomplete content pipeline. Most realistic play: publishing.

  • Risk: Solo developer means all systems (AI, anomaly mechanics, faction logic) rely on one person; contractor onboarding or studio acquisition would need full code audit.
  • Risk: Anthropomorphic protagonist design triggers instant genre classification ('furry') that alienates mainstream audiences despite reviewer assertions that it does not dominate gameplay or tone.
  • Risk: Early access status with no announced 1.0 roadmap; story progression incomplete and perceived rough around edges by even supportive players.

This case as Markdown · Estimates carry ±30-50% error per title.