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Exorcist Onmyoji

樹懶叫工作室 · 2024 · $10.99 · Casual · deal grade B

Measured on 2026-10-01 21:51 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $235 to $353 per month
  • Opportunity: $397 per month at x1.35 dormancy
  • Estimated lifetime owners: 5.6k
  • 79% positive across 152 reviews · 3.7 reviews/month

Why it's flagged

  • Developer silent for 15 months
  • Studio active elsewhere (10 titles tracked), so this one may welcome a partner
  • Store page localized in only 4 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-14; the live figures above take precedence over any numbers in it.

A casual visual novel with exorcism and Onmyoji themes, released in 2024 by LewdLoco.

Exorcist Onmyoji sits in a quiet pocket of the casual VN market with steady, low-friction revenue and minimal developer overhead since launch. The title has not seen a discount promotion in four years of post-release, suggesting either deliberate pricing strategy or dormancy; either way, the community (79% positive, primarily Chinese-language) values the artwork and narrative. This is a watch-and-hold play rather than an immediate acquisition: the install base is modest and residual revenue modest, but churn is also minimal and the developer remains active with other titles, lowering IP and support risk. Most realistic play: watch.

  • Risk: Casual VN segment has limited growth ceiling; audience skews regional (89% localization gap vs. Simplified Chinese, yet developer has not filled it).
  • Risk: No discount activity in 48 months may indicate pricing rigidity or quiet marketing; revival or expansion will require understanding why the developer chose not to discount.
  • Risk: No achievements, trading cards, or workshop support; low engagement ceiling constrains monetization options and community stickiness.

This case as Markdown · Estimates carry ±30-50% error per title.