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Moonless Moon

Kazuhide Oka · 2024 · $9.99 · Adventure · deal grade D

Measured on 2026-09-23 20:16 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $239 to $358 per month
  • Opportunity: $299 per month at x1.00 dormancy
  • Estimated lifetime owners: 12.4k
  • 90% positive across 340 reviews · 4.1 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Store page localized in only 4 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-21; the live figures above take precedence over any numbers in it.

A 2024 narrative adventure about dreams and escapism with hand-drawn aesthetics and emotional coming-of-age themes.

Moonless Moon sits in a narrow but real pocket: strong critical reception (90%+), a mid-sized Asian player base (especially Chinese and Japanese audiences), and quiet but consistent residual revenue despite near-zero current visibility. The game is not a blockbuster, but it is not abandoned either; developer Kazuhide Oka posted within the last two months. For a publisher seeking to deepen ties with East Asian indie audiences or a studio evaluating a quiet catalog acquisition with minimal cleanup risk, this represents a low-noise, profitable floor rather than a growth opportunity. Most realistic play: publishing.

  • Risk: Extremely narrow appeal (7 peak players in last 30 days, 1.4-hour median playtime) limits revival upside without major localization, marketing, or narrative expansion.
  • Risk: No workshop, cloud saves, or trading cards; minimal technical surface for engagement loops or community modding.
  • Risk: 3% Korean-language localization gap and sparse French/Russian coverage suggest incomplete international rollout despite multilingual playerbase.

This case as Markdown · Estimates carry ±30-50% error per title.