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The Anomaly Project

Kekdot · 2024 · $7.99 · Action · deal grade B

Measured on 2026-10-02 22:01 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $535 to $803 per month
  • Opportunity: $870 per month at x1.30 dormancy
  • Estimated lifetime owners: 21.3k
  • 82% positive across 651 reviews · 11.5 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 4 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-07; the live figures above take precedence over any numbers in it.

The Anomaly Project is a co-op action game where players spot anomalies in procedurally varied environments, built for short-session multiplayer play.

This title shows healthy organic retention (solid four-figure monthly residuals, 81% positive ratio) and strong sentiment momentum, despite minimal marketing push and zero discounting since launch. The co-op hook and replayability-via-procedural-generation appeal resonates with a small but engaged audience. It's a quiet earner for a solo indie studio, though content depth and cosmetic monetization ceiling may limit growth without structural updates or publishing amplification. Most realistic play: watch.

  • Risk: Ultra-niche co-op format with razor-thin discoverability on Steam; peak 30-day concurrent sits in single digits.
  • Risk: Single-language codebase (100% loc gap in non-English) may suppress organic uptake in high-value regions despite review presence in Korean, Russian, German.
  • Risk: No post-launch content roadmap visible (dev silent 7 months); cosmetic-only monetization with no unlockable progression generates friction in player feedback.

This case as Markdown · Estimates carry ±30-50% error per title.