ResidualPlaybeta Open the radar

GemCraft - Chasing Shadows

Game in a Bottle · 2015 · $9.99 · Action · deal grade B

Measured on 2026-10-04 20:03 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $428 to $642 per month
  • Opportunity: $695 per month at x1.30 dormancy
  • Estimated lifetime owners: 238.0k
  • 95% positive across 4415 reviews · 10.0 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 9 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-09; the live figures above take precedence over any numbers in it.

A deep, single-player tower defense game with gem-crafting mechanics and precision difficulty tuning, originally a browser classic now on Steam.

GemCraft: Chasing Shadows is a quiet earner with solid four-figure monthly residuals, a devoted core audience (94%+ positive, median 66 hours per player), and a nine-year content track record showing no signs of player churn. The game's modularity and difficulty-scaling appeal to both casual audio-book-friendly players and hardcore tower defense optimizers. For a catalog buyer or a publisher seeking low-maintenance evergreen IP, this title punches above its visibility, revival via marketing, modest content drops, or localization (24% Russian-language gap) could unlock meaningful uplift without heavy development spend. Most realistic play: acquisition.

  • Risk: Casual tower defense is crowded; Bloons TD6 and Kingdom Rush hold larger mindshare despite player testimonials favoring GemCraft's depth.
  • Risk: Title is nine years old; engine modernization, accessibility features, or platform expansion (console, mobile) would require fresh development capital.
  • Risk: Developer (Game in a Bottle) appears small; studio sustainability and long-term support capacity unknown from public signals.

This case as Markdown · Estimates carry ±30-50% error per title.