PILGRIM
DESPERATE MEASURES · 2024 · $7.99 · Action · deal grade B
Measured on 2026-10-02 08:22 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.0k to $1.5k per month
- Opportunity: $1.7k per month at x1.30 dormancy
- Estimated lifetime owners: 128.0k
- 70% positive across 3968 reviews · 21.8 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 4 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A gothic co-op action game inspired by Lethal Company, currently in early access with no developer communication for 15+ months.
Pilgrim has a devoted core audience (67% positive sentiment despite extended dormancy) and demonstrates solid residual revenue with modest monthly figures. The game's aesthetic and co-op design carved out genuine fan attachment in a crowded subgenre. However, the 2-person studio appears inactive, the title sits incomplete in early access, and the developer communication gap now exceeds 15 months. Acquisition makes sense only if a buyer can secure IP rights at a discount and commit to content completion; revival is not realistic without direct studio engagement or outright buyout. Most realistic play: acquisition.
- Risk: Developer studio marked as 'fading' with no posts in the last year and last build update 15+ months ago; unclear if IP and full source code remain accessible or if founders are reachable.
- Risk: Early access title with incomplete feature set; median session length of 5 hours suggests limited content scope that will require substantial finishing work.
- Risk: Co-op action crowded by Lethal Company and derivatives; differentiation via gothic aesthetic is strong but may not sustain growth without regular updates.
- Risk: Player base is nearly dormant (7 players peak in last 30 days) and trust is badly damaged by extended silence; rebuilding confidence will require transparent roadmap.
This case as Markdown · Estimates carry ±30-50% error per title.