ResidualPlaybeta Open the radar

Master of Orion

NGD Studios · 2016 · $24.99 · Strategy · deal grade B

Measured on 2026-10-05 18:16 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.4k to $2.2k per month
  • Opportunity: $3.8k per month at x2.10 dormancy
  • Estimated lifetime owners: 477.0k
  • 77% positive across 8201 reviews · 13.4 reviews/month

Why it's flagged

  • Developer silent for 6.7 years
  • Studio inactive: no public activity across 1 tracked titles
  • No Steam discount in 2.7 years (deepest tracked: -85%)

Analyst notes (AI-assisted)

Note written 2026-09-03; the live figures above take precedence over any numbers in it.

A 2016 remake of the classic Master of Orion 2 space 4X strategy game, developed by NGD Studios and published by Wargaming Labs.

Master of Orion sits in a quiet but steady residual stream, with solid mid-range monthly revenue and a loyal if small active base (56% still playing). The title carries meaningful franchise equity, strong positivity among engaged players, and a median playtime suggesting hook depth, yet remains starved for post-launch support: no discounts run in a year, no developer communications in over six years, and persistent technical issues (the infamous 'Processing Turn' lock) that newer buyers encounter. For a strategic publisher or experienced 4X developer, this represents a low-risk, high-signal opportunity to inherit a working foundation, fix known pain points, and test revival appetite within a nostalgic audience that explicitly wants sequels. Most realistic play: acquisition.

  • Risk: Master of Orion trademark and franchise owned by Atari/Infogrames; acquisition of the 2016 game does not include rights to make sequels, spin-offs, or new entries without separate IP licensing deal.
  • Risk: Recurring player reports of 'Processing Turn' soft locks that persist across multiple years suggest either unfixed engine limits or save-state degradation; would require engineering audit before acquisition close.
  • Risk: Current player base is mid-sized and flat; no discount activity in 12 months and no developer posts in ~7 years indicate publisher deprioritization, which may reflect weak monetization or audience saturation relative to modern 4X titles.

This case as Markdown · Estimates carry ±30-50% error per title.