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Stonemachia

Crossfall Games · 2026 · $19.99 · Action · deal grade C

Measured on 2026-10-02 23:38 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $16.5k to $24.7k per month
  • Opportunity: $20.6k per month at x1.00 dormancy
  • Estimated lifetime owners: 51.7k
  • 96% positive across 1379 reviews · 122.7 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 3 language(s)
  • Last discounted 0 months ago, 4 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-01; the live figures above take precedence over any numbers in it.

A chess-themed souls-like action game from a microteam that synthesizes FromSoftware combat with strategic piece mechanics and a haunting stone-statue aesthetic.

Stonemachia is a quiet breakout hit that has already recovered its dev costs and maintains solid four-figure monthly residuals with near-universal community praise and zero discount history, suggesting strong organic demand and pricing power. The title is too niche and low-budget to attract major acquirers, but represents an attractive publishing or localization partner opportunity for indie labels betting on curated catalog depth, and a credible revival candidate if the team expands or if a sequel gains traction. Risk: the team is microscale (one title, one studio) and the game's novelty-concept hook may not extend cleanly to a franchise. Most realistic play: publishing.

  • Risk: Niche conceptual IP (chess + souls-like) may not extend beyond core indie action audiences; sequels or spinoffs could flatten the novelty.
  • Risk: Camera complaints and balance issues (some roles underused, parry dependency) suggest the design does not scale easily; engine or archecture changes may be needed for expansion.
  • Risk: Solo-studio developer reliance; team retention and capacity for sequel/DLC unknown.

This case as Markdown · Estimates carry ±30-50% error per title.