Gimmick! 2
Bitwave Games · 2024 · $19.99 · Action · deal grade B
Measured on 2026-10-01 16:08 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $721 to $1.1k per month
- Opportunity: $1.2k per month at x1.35 dormancy
- Estimated lifetime owners: 6.8k
- 89% positive across 193 reviews · 6.2 reviews/month
Why it's flagged
- Developer silent for 13 months
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last discounted 1 months ago, 8 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-05; the live figures above take precedence over any numbers in it.
A 2024 physics-based platformer built around a single star-throwing mechanic, with puzzle and combat elements.
Gimmick! 2 shows quiet but stable residual traction from a niche audience that appreciates focused, mechanical depth over breadth. The game sits at the profitable floor: moderate monthly revenue, strong review sentiment (88%), and zero developer churn. It's a defensible acquisition if you want a low-maintenance puzzle-action catalog title, or a publishing partner opportunity if Bitwave Games is open to live-service experiments or sequel funding. The mechanical simplicity that limits mainstream appeal also makes it a candidate for platform ports or licensed character skins, should rights align. Most realistic play: acquisition.
- Risk: Current player base is minimal (single-digit concurrent); revival would require marketing spend to re-engage lapsed reviewers and break through the crowded indie platformer category.
- Risk: No workshop support, trading cards, or live-service hooks limits engagement loops and secondary monetization channels common in successful catalog titles.
- Risk: Developer has posted no updates in 12+ months; uncertain appetite for post-launch support, DLC, or platform expansion under new ownership.
This case as Markdown · Estimates carry ±30-50% error per title.