Reaper Actual
Distinct Possibility Studios, Inc. · 2026 · $19.99 · Action · deal grade B
Measured on 2026-09-24 01:51 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $704 to $1.1k per month
- Opportunity: $1.1k per month at x1.30 dormancy
- Estimated lifetime owners: 4.3k
- 35% positive across 185 reviews · 5.3 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- 42% of reviews come from key activations (excluded from revenue estimates)
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-06; the live figures above take precedence over any numbers in it.
Reaper Actual is an early-access multiplayer tactical action game with PvP base raiding, gear loss, and persistent-world progression.
This title sits in a difficult position: technical stability issues are blocking new players from even reaching gameplay, the live multiplayer population is minimal (0 concurrent now, 1 peak in last 30 days), and the core loop of base raiding and permadeath gear loss is alienating even those who get past loading screens. The developer (a single-title studio) posted to the community less than a month ago, suggesting active intent, but the game needs fundamental technical triage and population bootstrapping before it can sustain. This is a watch-and-wait case: acquisition makes sense only if a buyer is willing to shoulder major engineering and live-ops costs to fix stability, or if the IP/mechanics have strategic value beyond current financials. Most realistic play: watch.
- Risk: Multiple reports of crashes during core gameplay loop (leaving base, loading screens), with no improvement documented over recent months despite early-access window.
- Risk: Live player count at zero with single-digit monthly peaks makes matchmaking and social retention impossible; new players encounter empty servers and abandoned chat.
- Risk: Permadeath gear loss + base raiding mechanics may have niche appeal but alienate mainstream players; positioning is unclear against established PvP survival titles.
This case as Markdown · Estimates carry ±30-50% error per title.