ResidualPlaybeta Open the radar

Powerplay

Frantic · 2026 · $18.99 · Indie · deal grade B

Measured on 2026-09-24 05:36 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.6k to $3.9k per month
  • Opportunity: $4.2k per month at x1.30 dormancy
  • Estimated lifetime owners: 1.7k
  • 86% positive across 43 reviews · 20.5 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-08; the live figures above take precedence over any numbers in it.

Early-access real-time strategy game blending Factorio-style supply chains with classic C&C resource management.

Powerplay is a quiet, actively-developed early-access RTS with a solid 86% positive sentiment and growing review velocity. The monthly residuals and lifetime earnings suggest a niche but engaged core audience who appreciate its novel mechanics and responsive studio. The game remains incomplete (campaign stalls post-level 7, limited map pool, multiplayer balance issues), making it an acquisition target only if the buyer values IP ownership and community runway; a publishing partnership to accelerate content delivery would be the more natural play. Most realistic play: publishing.

  • Risk: Early-access state with acknowledged game-breaking bugs, incomplete campaign progression, and balance gaps in multiplayer suggest the codebase needs stabilization before scaling marketing investment.
  • Risk: Real-time strategy genre has contracted significantly since the 2000s; success depends on retaining the nostalgia-driven C&C audience while avoiding direct competition with StarCraft II and Crusader Kings.
  • Risk: Current player base is extremely small; growth to mainstream viability requires major content drops and external distribution leverage that a solo studio may lack.

This case as Markdown · Estimates carry ±30-50% error per title.