NO-SKIN
NoEye-Soft · 2025 · $6.99 · Indie · deal grade B
Measured on 2026-09-23 14:22 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $731 to $1.1k per month
- Opportunity: $1.2k per month at x1.30 dormancy
- Estimated lifetime owners: 49.0k
- 95% positive across 1412 reviews · 15.6 reviews/month
Why it's flagged
- Developer active, last post 10 months ago
- Store page localized in only 2 language(s)
- Last discounted 1 months ago, 8 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-04; the live figures above take precedence over any numbers in it.
NO-SKIN is a turn-based horror roguelite built around cryptic, ARG-like storytelling and progressive unlocks that reward deep engagement and replayability.
This title has quietly accumulated solid four-figure monthly residuals and maintains a 94% positive rating, driven by a small but exceptionally loyal player base attracted to its esoteric narrative structure and discovery mechanics. The community explicitly compares it to cult indie hits like Inscryption and Void Stranger, suggesting strong positioning in the 'experimental narrative roguelike' niche. For acquirers, the opportunity lies in either sustained catalog residuals or a targeted revival campaign capitalizing on existing goodwill: the game has never discounted, sits at full price, and shows no signs of active development, yet players continue to discover and praise it. Risk is modest: the developer is operating, the IP is original, and baseline churn appears stable. Most realistic play: revival.
- Risk: The roguelite deck-builder and narrative-mystery genres are increasingly crowded; sustained growth will depend on distinguishing content drops or cross-promotion with comparable titles.
- Risk: No developer communications in nearly ten months and zero discounts in twelve months suggest the project may be on maintenance-only footing; engine updates or platform changes could stall the residual.
- Risk: Median playtime is under 13 hours and a small fraction of purchasers abandon before unlocking core mysteries, indicating a ceiling on conversion unless onboarding or pacing mechanics are revisited.
This case as Markdown · Estimates carry ±30-50% error per title.