CLICKOLDING
Strange Scaffold · 2024 · $2.99 · Indie · deal grade C
Measured on 2026-10-02 13:52 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $177 to $265 per month
- Opportunity: $287 per month at x1.30 dormancy
- Estimated lifetime owners: 66.8k
- 82% positive across 1817 reviews · 10.1 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Studio active elsewhere (8 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 10 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-11; the live figures above take precedence over any numbers in it.
A surreal, interactive narrative game built around an unsettling premise that uses discomfort and strangeness as its core mechanic.
CLICKOLDING has carved out a small but devoted audience (81% positive sentiment) for its deliberately transgressive, Lynch-adjacent aesthetic; it generates solid three-figure monthly residuals with virtually zero marketing spend or discount activity. The game is a niche win for Strange Scaffold, an operating indie studio with an eight-title catalog. Interest here centers on understanding how a deliberately uncomfortable, concept-driven title maintains player goodwill and whether similar design approaches can scale within a publisher's portfolio. Most realistic play: watch.
- Risk: Extreme subject matter and deliberate discomfort limit mainstream appeal and create platform/retail friction; viral controversy could boost or crater sales unpredictably.
- Risk: Developer last posted to community 25 months ago; no updates or patches in the live record suggests the title is feature-complete or dormant.
This case as Markdown · Estimates carry ±30-50% error per title.