Apprehending the Adventurer Chan! ~Live2D Tentacles Simulator~
No.7 Void Mine · 2024 · $7.99 · Casual · deal grade B
Measured on 2026-10-05 10:18 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $700 to $1.1k per month
- Opportunity: $1.3k per month at x1.50 dormancy
- Estimated lifetime owners: 34.7k
- 97% positive across 897 reviews · 15.0 reviews/month
Why it's flagged
- Developer active, last post 7 months ago
- No Steam discount in 4.0 years (deepest tracked: -0%)
Analyst notes (AI-assisted)
Note written 2026-08-23; the live figures above take precedence over any numbers in it.
A 2D tentacle-themed casual simulator with anime aesthetics, launched in 2024 and currently earning ~$902/mo residually.
This title punches well above typical casual fare: 97% positive sentiment, 873 reviews, and median 2-hour engagement despite zero discounting in 48 months and minimal dev activity (last post 6 months ago). The game appears to have found organic appeal in East Asian markets (Chinese 286 reviews, Korean 70, Japanese 53) that English-speaking platforms often miss. Opportunity lies in dormant IP expansion or licensing to studios seeking proven niche IP with built-in international fanbase, rather than acquisition of the game itself. Most realistic play: licensing.
- Risk: Niche audience (6 concurrent players, 9 peak 30d) makes revival or sequel ROI uncertain without publishing backing and localization investment.
- Risk: Single-title studio with no web presence and 6-month communication gap; developer commitment and IP control clarity are unknowns.
- Risk: No workshop, cloud, cards, or achievement backend limits community stickiness and potential monetization vectors.
This case as Markdown · Estimates carry ±30-50% error per title.