NoLimits 2 Roller Coaster Simulation
Ole Lange · 2014 · $39.99 · Indie · deal grade B
Measured on 2026-10-05 06:14 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.6k to $2.4k per month
- Opportunity: $2.5k per month at x1.30 dormancy
- Estimated lifetime owners: 116.0k
- 97% positive across 1695 reviews · 9.1 reviews/month
Why it's flagged
- Developer active, last post 9 months ago
- Store page localized in only 1 language(s)
- Last discounted 3 months ago, 2 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-01; the live figures above take precedence over any numbers in it.
NoLimits 2 is a physics-based roller coaster design and simulation platform with a decade-old community that builds, shares and operates custom coasters via Steam Workshop.
This title sits in an unusual niche: high-quality simulation software with genuine enthusiast depth, locked into a small but loyal player base and generating solid four-figure monthly residuals with nearly zero marketing or build activity. The workshop ecosystem (5,200+ items) and 97% positive sentiment suggest strong product-market fit among theme park/coaster engineers, but growth is flat and the solo developer has been quiet for seven months. For a publisher seeking a low-risk catalog play with resurrection potential, or for a theme-park software company seeking IP with an embedded user base, this merits closer structural review. Most realistic play: acquisition.
- Risk: Seven-month dev silence and no logged build or forum activity; unknown whether engine, tools (openFVD, KexEdit) and third-party integrations remain compatible with future OS/GPU stacks.
- Risk: Niche appeal to coaster engineers and sim enthusiasts means narrow TAM; past two discount runs over 12 months suggest limited elasticity for volume growth via pricing.
- Risk: Workshop dependency creates network effect moat but also lock-in risk; loss of community content or platform if Steam integration breaks would be catastrophic.
This case as Markdown · Estimates carry ±30-50% error per title.