ResidualPlaybeta Open the radar

JACKPOISON

oyajinojiike · 2024 · $8.99 · Indie · deal grade B

Measured on 2026-09-24 07:45 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.2k to $1.7k per month
  • Opportunity: $2.4k per month at x1.65 dormancy
  • Estimated lifetime owners: 1.0k
  • 44% positive across 25 reviews · 22.0 reviews/month

Why it's flagged

  • Developer silent for 22 months
  • Studio quiet across its whole catalog
  • Store page localized in only 2 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-22; the live figures above take precedence over any numbers in it.

A Japanese idle/clicker game with slot-machine mechanics and minimal English localization, launched in 2024.

JACKPOpoison shows modest residual traction (1.4k USD/mo mid-case) despite zero active development, zero promotions, and a 44% positive score. The core issue is incomplete English translation paired with a thin gameplay loop (5-minute spin cycles before combat). This is not an acquisition candidate, but worth monitoring if oyajinojiike patches the localization or the title finds organic traction in Asian markets where idle games have stronger unit economics. Most realistic play: watch.

  • Risk: Positive review rate of 44% and single negative review citing poor localization suggest the game's English appeal is capped without translation fixes.
  • Risk: Zero developer posts and zero promotions in 12 months; studio marked 'fading' with only one title; ongoing maintenance is uncertain.
  • Risk: Median playtime of 1.45 hours and zero players now indicate low retention; the idle-game genre requires consistent engagement hooks or monetization to sustain residual revenue.

This case as Markdown · Estimates carry ±30-50% error per title.