Suicide Guy
Fabio Ferrara · 2017 · $5.99 · Action · deal grade C
Measured on 2026-10-02 02:03 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.1k to $1.6k per month
- Opportunity: $1.4k per month at x1.00 dormancy
- Estimated lifetime owners: 154.0k
- 88% positive across 3412 reviews · 41.9 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A physics-based puzzle platformer where you die repeatedly to solve environmental riddles in a drunk man's dream.
Suicide Guy has quietly sustained solid residual revenue on a mid-sized owner base since 2017, with 88% positive sentiment and a high elasticity profile that suggests price-promotion upside. The title carries lightweight IP risk, remains mechanically distinct in its genre niche, and shows stable developer stewardship. For a small publisher or bundle operator, this represents low-cost catalog ballast with modest but reliable recurring yield; for a studio seeking proven puzzle mechanics or a mobile/console port candidate, the underlying concept and audience size merit a lightweight evaluation. Most realistic play: watch.
- Risk: Ultra-low concurrent player count and median session length under 4 hours cap growth potential and limit word-of-mouth runway.
- Risk: Title name carries severe content-warning baggage despite satirical framing, which may constrain marketing reach, platform features, or corporate partnership appetite regardless of game quality.
This case as Markdown · Estimates carry ±30-50% error per title.