ResidualPlaybeta Open the radar

Suicide Guy

Fabio Ferrara · 2017 · $5.99 · Action · deal grade C

Measured on 2026-10-02 02:03 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.1k to $1.6k per month
  • Opportunity: $1.4k per month at x1.00 dormancy
  • Estimated lifetime owners: 154.0k
  • 88% positive across 3412 reviews · 41.9 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 11 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A physics-based puzzle platformer where you die repeatedly to solve environmental riddles in a drunk man's dream.

Suicide Guy has quietly sustained solid residual revenue on a mid-sized owner base since 2017, with 88% positive sentiment and a high elasticity profile that suggests price-promotion upside. The title carries lightweight IP risk, remains mechanically distinct in its genre niche, and shows stable developer stewardship. For a small publisher or bundle operator, this represents low-cost catalog ballast with modest but reliable recurring yield; for a studio seeking proven puzzle mechanics or a mobile/console port candidate, the underlying concept and audience size merit a lightweight evaluation. Most realistic play: watch.

  • Risk: Ultra-low concurrent player count and median session length under 4 hours cap growth potential and limit word-of-mouth runway.
  • Risk: Title name carries severe content-warning baggage despite satirical framing, which may constrain marketing reach, platform features, or corporate partnership appetite regardless of game quality.

This case as Markdown · Estimates carry ±30-50% error per title.