ResidualPlaybeta Open the radar

Sculplings

Conor Garity · 2026 · $10.99 · Action · deal grade B

Measured on 2026-10-01 15:59 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $973 to $1.5k per month
  • Opportunity: $1.6k per month at x1.30 dormancy
  • Estimated lifetime owners: 7.2k
  • 99% positive across 192 reviews · 13.2 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 1 months ago, 6 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-01; the live figures above take precedence over any numbers in it.

A creature-collector roguelike with hand-crafted claymation aesthetics and irreverent humor that subverts Pokemon tropes.

Sculplings is a quiet indie success with exceptional player retention (89% still playing) and near-universal positive sentiment (99.5%), yet generates modest residual revenue and sees minimal active players. The title has no DLC, no discounting history, and a solo developer who shipped only three months ago. This is an overlooked catalog gem for a publisher willing to fund modest content expansions or a distributor seeking a proven, low-risk passive earner. Acquisition is unlikely to yield blockbuster returns, but the community explicitly asks for DLC support and continued development, making revival or publishing partnership the realistic play. Most realistic play: publishing.

  • Risk: Creator-led solo title with no studio infrastructure; succession or burnout risk if Conor Garity becomes unavailable.
  • Risk: Built three months ago with no public patch history or live-service framework; scaling content updates or multiplayer may require rearchitecture.
  • Risk: Whimsical, niche humor and aesthetic may not broaden appeal beyond current enthusiast base despite high retention.

This case as Markdown · Estimates carry ±30-50% error per title.