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Ultimate General: Gettysburg

Game-Labs · 2014 · $19.99 · Indie · deal grade C

Measured on 2026-10-05 01:32 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $150 to $226 per month
  • Opportunity: $244 per month at x1.30 dormancy
  • Estimated lifetime owners: 178.0k
  • 80% positive across 2708 reviews · 1.8 reviews/month

Why it's flagged

  • Developer active, last post 10 months ago
  • Studio active elsewhere (6 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 9 sales in the last 12 months
  • Proven demand elasticity: x1.7 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-17; the live figures above take precedence over any numbers in it.

A historical tactics sim focused on the Battle of Gettysburg, letting players command Civil War armies across an authentic battlefield.

Ultimate General: Gettysburg sits in a quiet but profitable niche: educational historical wargames with strong 80%+ positive sentiment and a decade-long sales tail. The title generates modest residuals ($282/mo mid-estimate) from a small, stable audience that values authenticity and replayability. It is a candidate for acquisition by a publisher seeking to expand a catalog of evergreen indie strategy titles, or for a developer wanting IP ownership of a proven, low-maintenance asset with engaged community roots. Most realistic play: acquisition.

  • Risk: Niche audience (historical tactics players) limits growth ceiling; no discount activity in 12 months suggests pricing may be optimized or demand already saturated.
  • Risk: No cloud save, single English localization, and zero dev posts in under 10 months indicate maintenance-mode posture; future platform updates could break compatibility.
  • Risk: Extremely low concurrent players (10 now, 20 peak last 30d) mean community feedback loops are slow and multiplayer features (if any) carry churn risk.

This case as Markdown · Estimates carry ±30-50% error per title.