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Oracle 5000

Tripple Y · 2025 · $10.99 · Casual · deal grade B

Measured on 2026-09-24 06:48 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $216 to $324 per month
  • Opportunity: $445 per month at x1.65 dormancy
  • Estimated lifetime owners: 1.2k
  • 73% positive across 41 reviews · 2.9 reviews/month

Why it's flagged

  • Developer silent for 14 months
  • Studio quiet across its whole catalog
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-15; the live figures above take precedence over any numbers in it.

A casual deck-building roguelike inspired by Balatro, developed by Tripple Y with a Chinese-language design that limits its English-speaking audience.

Oracle 5000 shows modest residual traction (270/mo) despite severe localization gaps that fragment its player base. The core mechanic appears sound, deck-building roguelikes have proven appeal, but the game's dormancy (no dev activity in 14 months, no discounts in 48 months) and single-developer studio status suggest the original team has moved on. For a publisher or licensee, the opportunity lies in commissioning a proper English localization and a marketing refresh, not in acquiring underlying IP. Most realistic play: publishing.

  • Risk: Game has attracted only 1 peak player in the last 30 days, signaling potential multiplayer or platform stability concerns, though casual single-player roguelikes should not require live servers.
  • Risk: Balatro comparisons in reviews suggest Oracle 5000 occupies a saturated subgenre without clear differentiation beyond art style.
  • Risk: Developer studio status is fading and has published only one title; succession or support infrastructure is unclear.

This case as Markdown · Estimates carry ±30-50% error per title.