Hard West
CreativeForge Games · 2015 · $19.99 · Adventure · deal grade D
Measured on 2026-09-24 10:47 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $714 to $1.1k per month
- Opportunity: $893 per month at x1.00 dormancy
- Estimated lifetime owners: 267.0k
- 75% positive across 4937 reviews · 8.3 reviews/month
Why it's flagged
- Developer active, last post 12 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A 2015 tactical Western strategy game where players manage gun-slinging outlaws through turn-based combat using a card-based progression system.
Hard West has generated $1.14M lifetime on modest Steam presence, now earning $847.88/mo in residual revenue with a 74.8% positive rating. The title sits dormant at 3 concurrent players but shows durable appeal: 30% of reviewers still play, median session is 10.5 hours, and recent sentiment (58.3%) suggests a stable core despite a 16.1pt drop. This is acquisition-grade software for a budget-conscious publisher seeking to monetize a complete, reviewed product through seasonal discounts and cosmetic DLC expansion, though critical bugs reported in recent reviews present both a fix-or-ignore decision and a litigation-avoidance constraint. Most realistic play: acquisition.
- Risk: Multiple recent reviews document game-breaking bugs (NPC AI hangs, character model drift, save-state locks at 82% completion, RNG display errors) that persist 107 months post-launch; developer inactivity (10.8 months since last post) suggests no active maintenance pipeline.
- Risk: Combat loop flagged as repetitive and limited in character progression; sentiment dropped 16.1pts year-over-year, indicating fatigue among remaining players despite stable 74.8% all-time score.
- Risk: Studio status is 'operating' but ships only 2 titles total; unclear whether CreativeForge Games retains capacity or appetite to support acquisition post-handoff, complicating bug-fix commitment.
This case as Markdown · Estimates carry ±30-50% error per title.