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Ember's Verge

Feralless Games · 2026 · $14.99 · Adventure · deal grade B

Measured on 2026-09-24 06:20 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $485 to $727 per month
  • Opportunity: $788 per month at x1.30 dormancy
  • Estimated lifetime owners: 2.2k
  • 89% positive across 56 reviews · 4.8 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-04; the live figures above take precedence over any numbers in it.

A solo survival adventure where players gather resources and endure seasons on an isolated island without combat mechanics.

Ember's Verge shows strong community sentiment (87% positive) and steady monthly residuals despite minimal marketing activity and a tiny concurrent player base. The game appeals to a niche survival audience that values non-violent resource management, making it a candidate for targeted revival through seasonal content, regional translation, or bundling with thematically similar titles. Best suited for a publisher seeking to activate dormant back-catalog titles through light touch engagement rather than full redevelopment. Most realistic play: revival.

  • Risk: Single-player survival genre is crowded; no multiplayer or social features to drive word-of-mouth or sustained engagement.
  • Risk: English-only localization in a global marketplace; 100% localization gap suggests no translated builds despite indie-friendly tooling.
  • Risk: Median session length of 4.6 hours and 50% still-playing ratio indicate players complete the game quickly; limited retention hooks for ongoing monetization.

This case as Markdown · Estimates carry ±30-50% error per title.