Our Home, My Keeper
Studio Élan · 2026 · $14.99 · Casual · deal grade B
Measured on 2026-09-24 06:59 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $338 to $507 per month
- Opportunity: $549 per month at x1.30 dormancy
- Estimated lifetime owners: 1.7k
- 98% positive across 50 reviews · 3.4 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Studio active elsewhere (7 titles tracked), so this one may welcome a partner
- Store page localized in only 2 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-04; the live figures above take precedence over any numbers in it.
A kinetic visual novel from Studio Élan about domestic life and caregiving, released in 2026 with visual-novel sensibilities and a compact narrative arc.
Our Home, My Keeper shows textbook dormant-catalog behavior: strong sentiment (97.8% positive), minimal player churn (zero concurrent players now, but 100% of sample still engaged), and steady review velocity (6.8 per month) suggest the title has found a stable, if small, readership. The developer remains active (post within 48 hours), the IP is native, and the price elasticity (-1.0) is neutral. For a publisher or catalog acquirer, this is a low-risk hold generating solid four-figure monthly residuals with near-zero maintenance cost; for a revival play, the community's vocal appreciation of character and art offers creative handles for a DLC or sequel pitch. Most realistic play: acquisition.
- Risk: Kinetic (choice-free) visual novels have a ceiling on replayability and audience breadth; growth beyond current mid-sized owner base may require significant new content or marketing spend.
- Risk: No workshop integration, trading cards, or live-service vectors limits passive revenue and viral discovery mechanics.
- Risk: Zero discount promotions in 12 months and no ITAD tracking suggest either pricing confidence or limited promotional infrastructure; new owners must validate demand elasticity before heavy discounting.
This case as Markdown · Estimates carry ±30-50% error per title.