ResidualPlaybeta Open the radar

Anomaly Company

Kekdot · 2026 · $7.99 · Action · deal grade B

Measured on 2026-10-01 22:00 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $594 to $892 per month
  • Opportunity: $966 per month at x1.30 dormancy
  • Estimated lifetime owners: 7.4k
  • 77% positive across 218 reviews · 11.1 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-02; the live figures above take precedence over any numbers in it.

Early-access action game where players manage anomalies; six months post-launch with minimal updates and a small but engaged core audience.

Anomaly Company occupies an interesting niche: it has posted solid residual revenue per month despite zero discounting, minimal marketing, and a player base under 20 concurrent, suggesting strong organic word-of-mouth among a niche audience. However, the developer's silence since launch is the central risk. For a publisher or studio seeking a quiet back-catalog addition or a low-cost revival candidate with proof-of-concept mechanics, the data hints at untapped potential, but only if the rights and dev availability can be clarified first. Most realistic play: revival.

  • Risk: Developer has posted recently but has not shipped updates in six months, creating player perception of abandonment and eroding trust in the live roadmap.
  • Risk: Player base is micro-scale and review velocity is slowing; without content updates or marketing lift, retention and discoverability will likely decay further.
  • Risk: Early-access status with no public development plan leaves the scope and completion timeline undefined, raising questions about technical debt and feature feasibility.

This case as Markdown · Estimates carry ±30-50% error per title.