ResidualPlaybeta Open the radar

Secret Agent Wizard Boy and the International Crime Syndicate

John Szymanski · 2025 · $9.99 · Action · deal grade B

Measured on 2026-09-26 10:38 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $708 to $1.1k per month
  • Opportunity: $1.1k per month at x1.30 dormancy
  • Estimated lifetime owners: 37.3k
  • 97% positive across 1058 reviews · 10.6 reviews/month

Why it's flagged

  • Developer active, last post 4 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 5 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-02; the live figures above take precedence over any numbers in it.

Secret Agent Wizard Boy is an early-access action game blending Harry Potter and James Bond tropes with exploration, collection mechanics, and cooperative multiplayer.

This title has quietly built a devoted micro-community, sustaining solid four-figure monthly residuals on minimal marketing spend and zero discounting. The 96% positive rate and strong replay sentiment (25% still active) signal genuine engagement, but the game remains invisible outside niche circles. For a small publisher or revival-focused studio, the core loop and IP-parody model are proven; the play is to expand scope (content, co-op depth) and localization, not to acquire and flip. Most realistic play: publishing.

  • Risk: Game heavily references Harry Potter (spells, house mechanics, flavor elements) and James Bond (SPECTRE parody, Q character): derivative works expose any acquirer to cease-and-desist risk if published at scale or monetized aggressively beyond current quiet indie posture.
  • Risk: Early-access status (5.5 months post-build) with no developer communication in 3.5 months raises questions about roadmap credibility and technical debt.
  • Risk: Median session is under 3 hours; no achievement or card systems to drive retention loops; multiplayer draw is noted but underdeveloped, risking churn as novelty wears off.

This case as Markdown · Estimates carry ±30-50% error per title.