ResidualPlaybeta Open the radar

Missing Banban

Simon Carny · 2025 · $9.99 · Action · deal grade B

Measured on 2026-10-02 04:07 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $309 to $463 per month
  • Opportunity: $521 per month at x1.35 dormancy
  • Estimated lifetime owners: 11.8k
  • 93% positive across 321 reviews · 4.6 reviews/month

Why it's flagged

  • Developer silent for 16 months
  • Studio quiet across its whole catalog
  • Last discounted 0 months ago, 5 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-16; the live figures above take precedence over any numbers in it.

A compact, colorful action game with deliberate difficulty and weapon variety, released in early 2025 by a solo developer.

Missing Banban is a quietly profitable micro-title earning solid low-four-figure monthly residuals on minimal marketing or post-launch support. The game has strong sentiment (92% positive), a tight design loop, and a finished feel; the primary opportunity lies in light revival work (a single content patch, targeted discount campaign, or bundling) rather than acquisition. For publishers seeking catalog depth or revival-focused studios, the ROI on a 30-day refresh campaign could be swift. Most realistic play: revival.

  • Risk: Crowded action indie space; the game's shortness (3-5h median) limits engagement and may suppress replay-driven monetization.
  • Risk: Developer (Simon Carny / Euphoric Brothers) has posted no updates in 15+ months and shows fading studio signals; unknown capacity for support or patching.
  • Risk: Near-zero concurrent players despite positive reviews suggests organic discoverability stalled; residuals depend on steady, low-volume tail sales rather than viral lift.

This case as Markdown · Estimates carry ±30-50% error per title.