Missing Banban
Simon Carny · 2025 · $9.99 · Action · deal grade B
Measured on 2026-10-02 04:07 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $309 to $463 per month
- Opportunity: $521 per month at x1.35 dormancy
- Estimated lifetime owners: 11.8k
- 93% positive across 321 reviews · 4.6 reviews/month
Why it's flagged
- Developer silent for 16 months
- Studio quiet across its whole catalog
- Last discounted 0 months ago, 5 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-16; the live figures above take precedence over any numbers in it.
A compact, colorful action game with deliberate difficulty and weapon variety, released in early 2025 by a solo developer.
Missing Banban is a quietly profitable micro-title earning solid low-four-figure monthly residuals on minimal marketing or post-launch support. The game has strong sentiment (92% positive), a tight design loop, and a finished feel; the primary opportunity lies in light revival work (a single content patch, targeted discount campaign, or bundling) rather than acquisition. For publishers seeking catalog depth or revival-focused studios, the ROI on a 30-day refresh campaign could be swift. Most realistic play: revival.
- Risk: Crowded action indie space; the game's shortness (3-5h median) limits engagement and may suppress replay-driven monetization.
- Risk: Developer (Simon Carny / Euphoric Brothers) has posted no updates in 15+ months and shows fading studio signals; unknown capacity for support or patching.
- Risk: Near-zero concurrent players despite positive reviews suggests organic discoverability stalled; residuals depend on steady, low-volume tail sales rather than viral lift.
This case as Markdown · Estimates carry ±30-50% error per title.