Duck Game
Landon Podbielski · 2015 · $12.99 · Action · deal grade B
Measured on 2026-09-25 22:23 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.6k to $2.4k per month
- Opportunity: $3.7k per month at x1.90 dormancy
- Estimated lifetime owners: 1.6M
- 97% positive across 39069 reviews · 28.1 reviews/month
Why it's flagged
- Developer silent for 4.4 years
- Studio inactive: no public activity across 1 tracked titles
- Store page localized in only 1 language(s)
- Last discounted 3 months ago, 3 sales in the last 12 months
- Proven demand elasticity: x1.6 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-22; the live figures above take precedence over any numbers in it.
Duck Game is a chaotic 2-4 player local-multiplayer action game where players duel with absurd weapons and physics in fast rounds.
Duck Game has generated $4.6M lifetime revenue from 1.64M units at a $12.99 price point, with a 96.6% positive review score and remarkably durable local-multiplayer appeal. Despite zero developer activity for 51+ months, it maintains $1.87K/mo residual revenue, 50% still-playing rate, and consistent workshop engagement (75K items). The title is an evergreen couch-game asset with cult following and minimal support overhead; it's a watch-to-acquire candidate for a publisher seeking low-risk, high-retention multiplayer IP. Most realistic play: acquisition.
- Risk: Entirely local-only design; no online play means no network topology risk but limits discovery and live-service runway.
- Risk: 51+ months since last developer post and 52 months since last build update; engine and dependencies may require refresh to maintain Steam distribution compatibility.
- Risk: Niche party-game category with seasonal volatility; 77 current players and 1.38-month gap since last discount suggests mature saturation.
This case as Markdown · Estimates carry ±30-50% error per title.