ResidualPlaybeta Open the radar

Stranded Deep

Beam Team Games · 2022 · $19.99 · Adventure · deal grade C

Measured on 2026-09-24 10:28 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $13.3k to $20.0k per month
  • Opportunity: $16.7k per month at x1.00 dormancy
  • Estimated lifetime owners: 1.8M
  • 74% positive across 47909 reviews · 133.9 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A solo and co-op survival game where players craft, explore, and fight creatures across procedurally varied islands after a plane crash.

Stranded Deep holds solid four-figure monthly residuals with a stable, engaged audience and a healthy median playtime (37+ hours). The IP is owned outright by an operating indie studio, making it an attractive acquisition or publishing revival target. However, persistent technical bugs, uneven boss design, and a high churn point post-survival learning curve limit mainstream appeal and create ongoing support friction. Best suited for a publisher willing to fund a targeted bug-fix and UX overhaul campaign rather than a pure hands-off catalog hold. Most realistic play: publishing.

  • Risk: Multiple reviews flag save corruption, platform-specific crashes (Mac), and physics jank that may require engine work beyond patch velocity.
  • Risk: Community sentiment has declined 6+ percentage points year-over-year; early-game friction and repetitive survival loops show visible churn in player retention.
  • Risk: Boss encounters and late-game loops lack polish; players report tedious grinds and unclear progression that undermine otherwise solid survival foundation.

This case as Markdown · Estimates carry ±30-50% error per title.