Stranded Deep
Beam Team Games · 2022 · $19.99 · Adventure · deal grade A
- Estimated net residual revenue: $17.2k to $25.8k per month
- Opportunity: $27.9k per month at x1.30 dormancy
- Estimated lifetime owners: 1.4M
- 74%% positive across 47767 reviews · 172.3 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- Last build shipped 31 months ago
- Last discounted 1 months ago, 4 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales
Analyst notes (AI-assisted)
A single and multiplayer island survival game where players craft, explore, and manage resources after a plane crash.
Stranded Deep has generated $6.9M lifetime revenue and maintains $21.5K/mo residual income on modest $19.99 pricing, with 74% positive reviews despite persistent technical friction. The multiplayer systems are broken enough that buyers should audit code quality before acquisition, but the core survival loop and steady player base (172 reviews/mo) suggest IP value for a studio with engineering capacity to address save data corruption, physics bugs, and netcode sync issues. Best suited for a capable indie or mid-tier publisher willing to invest in a 2.0 pass rather than a quick license flip. Most realistic play: acquisition.
- Risk: Mac build has save data corruption on every session; multiplayer suffers from desync and loading screens exceeding 10 minutes, alienating the co-op audience the game targets.
- Risk: Survival genre is saturated (Raft, SurrounDead mentioned in reviews); player feedback suggests mid-tier quality limits appeal to hardcore genre fans and casual players alike.
- Risk: Crafting progression gates feel grindy (20+ refined spears to defeat bosses by luck); UI/UX friction noted across reviews suggests design debt accumulated since launch.
This case as Markdown · Estimates carry ±30-50%% error per title.