ResidualPlaybeta Open the radar

Banquet for Fools

Hannah and Joseph Games · 2026 · $19.99 · Action · deal grade A

Measured on 2026-09-23 16:38 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $6.7k to $10.0k per month
  • Opportunity: $10.8k per month at x1.30 dormancy
  • Estimated lifetime owners: 37.6k
  • 90% positive across 964 reviews · 49.7 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 5 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-28; the live figures above take precedence over any numbers in it.

A hand-crafted, old-school CRPG with real-time-with-pause combat and deliberately obscure mechanics that rewards patient exploration and note-taking.

Banquet for Fools is a polarizing indie title with solid residual revenue (monthly figures visible above) and a fiercely devoted core audience that has kept it alive nearly three years post-launch. The game's intentional complexity and lack of QoL scaffolding repels mainstream players but creates deep engagement among CRPG enthusiasts. For a niche publisher or revival-focused partner, the challenge is modest marketing spend to surface it to its true audience; for a larger acquirer, the standalone economics don't justify a catalog play, but the IP and design pedigree may inform future titles. Most realistic play: watch.

  • Risk: Polarizing design (opaque systems, sparse UI guidance, niche combat) has capped mainstream appeal; reviews suggest a hard ceiling on addressable audience.
  • Risk: Single-developer studio with no announced sequel or ongoing support; no cloud save or achievement hooks to drive long-term engagement or discoverability.
  • Risk: Tiny active player base (under 15 concurrent peak in past 30 days) and minimal discount history (four promotions in 12 months) suggest limited promotional runway or pricing elasticity.

This case as Markdown · Estimates carry ±30-50% error per title.