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MÖRK BORG Heresy Supreme

Morbidware · 2026 · $19.99 · Action · deal grade B

Measured on 2026-09-24 03:07 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.1k to $1.7k per month
  • Opportunity: $1.9k per month at x1.30 dormancy
  • Estimated lifetime owners: 3.3k
  • 82% positive across 125 reviews · 8.5 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 4 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-01; the live figures above take precedence over any numbers in it.

MÖRK BORG Heresy Supreme is an early-access grimdark action-dungeon crawler based on the cult TTRPG ruleset, shipping with hardcore difficulty and deeply atmospheric metal-infused worldbuilding.

This title sits at an interesting inflection point: legitimate cult enthusiasm (81% positive, players with 20h sessions praising it as 'made for me'), but the current player count is microscopic and the game has never run a discount. The core tension is real: difficulty tuning and content depth (players cite repetitive locations, sparse NPC interaction, unclear progression) are blocking mainstream adoption, yet the existing community is devoted enough to sustain low four-figure monthly residuals without any marketing push. For a publisher or studio seeking to acquire IP-adjacent catalog with upside in a niche-to-mid-tier repositioning, this warrants attention; for a pure acquirer of quiet revenue, the current burn-rate math is marginal. Most realistic play: publishing.

  • Risk: MÖRK BORG is a licensed TTRPG property; rights to the ruleset, setting and characters likely rest with the original TTRPG publisher or IP holder, not Morbidware, limiting standalone acquisition and requiring publisher consent for major changes.
  • Risk: Only 1.1 months since last build and still in early access; shipping roadmap and scope clarity are unknown, and players report repetitive level design and sparse quest variety that suggests either unfinished state or intentional minimalism that may not broaden appeal.
  • Risk: Median playtime is 4.2 hours with 35% still-playing rate; high difficulty and unforgiving mechanics are cited explicitly as fun-killers for casual and mid-skill audiences, narrowing the addressable market.

This case as Markdown · Estimates carry ±30-50% error per title.