ResidualPlaybeta Open the radar

Scamster Kombat

VICTORIA Games · 2024 · $1.99 · Casual · deal grade B

Measured on 2026-09-21 17:24 UTC, 14 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $256 to $384 per month
  • Opportunity: $608 per month at x1.90 dormancy
  • Estimated lifetime owners: 1.8k
  • 96% positive across 45 reviews · 22.0 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Studio quiet across its whole catalog
  • Last build shipped 23 months ago

Analyst notes (AI-assisted)

Note written 2026-09-12; the live figures above take precedence over any numbers in it.

Scamster Kombat is a casual clicker game built around absurdist humor and charming art that shipped in 2024 to a small but enthusiastic audience.

This title shows unusual resilience for a micro-budget clicker: 95% positive sentiment, solid four-figure monthly residuals, and review velocity that suggests organic word-of-mouth despite zero current players. The developer is fading and the game's median session is just 9 minutes, but the price point and charm create a low-friction acquisition target for a publisher looking to resurrect quiet catalog titles or test clicker monetization variants. Risk is real: the studio has only one shipped title and no track record of live ops or post-launch support. Most realistic play: revival.

  • Risk: Median playtime of 0.15 hours and zero concurrent players signal the game may lack stickiness once novelty wears off, limiting upside from a full revival push.
  • Risk: Studio status is fading with only one title in its catalog and no developer posts in the recorded period, raising questions about post-acquisition support and institutional knowledge.
  • Risk: No achievement, card, cloud save or workshop support suggests a bare-bones build that may need feature work to compete in current clicker market.

This case as Markdown · Estimates carry ±30-50% error per title.