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Delivered on Time

PHANTOM PIXEL · 2025 · $2.99 · Adventure · deal grade B

Measured on 2026-09-24 04:31 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $411 to $616 per month
  • Opportunity: $693 per month at x1.35 dormancy
  • Estimated lifetime owners: 1.6k
  • 64% positive across 42 reviews · 20.5 reviews/month

Why it's flagged

  • Developer silent for 13 months
  • Studio quiet across its whole catalog

Analyst notes (AI-assisted)

Note written 2026-09-09; the live figures above take precedence over any numbers in it.

A 2025 horror-adventure about delivering food through the Backrooms, built on a novelty premise but hampered by execution gaps.

Delivered on Time sits in a peculiar niche: it captured modest Steam interest (solid four-figure lifetime revenue, residual earnings in the low hundreds monthly) but the core mechanic, a time-pressure delivery loop, was either removed or broken post-launch, undermining its own premise. The game carries dormant potential as a teaching case in half-realized game design, and the Backrooms aesthetic has a durable hobbyist following. Revival or light acquisition makes sense only if the studio is genuinely defunct; otherwise, this is a watch to see whether PHANTOM PIXEL ships a meaningful patch or sequel that actually delivers on the promise. Most realistic play: watch.

  • Risk: Core mechanic (timed delivery) is either absent or broken; players universally note the title's own concept is not enforced.
  • Risk: Unpolished presentation, untranslated UI strings (Chinese), and game-breaking physics bugs suggest rushed or under-resourced development.
  • Risk: Studio status is 'fading' with no developer posts in 12+ months and no discounts run; acquisition assumes the team has effectively stopped iterating.

This case as Markdown · Estimates carry ±30-50% error per title.