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SUPERHOT

SUPERHOT Team · 2016 · $24.99 · Action · deal grade A

Measured on 2026-10-05 16:27 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $10.4k to $15.6k per month
  • Opportunity: $20.8k per month at x1.60 dormancy
  • Estimated lifetime owners: 1.8M
  • 92% positive across 40830 reviews · 97.0 reviews/month

Why it's flagged

  • Developer silent for 4.5 years
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 11 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A stylish first-person action game where time moves only when you move, turning combat into real-time puzzle solving.

SUPERHOT remains a quiet earner with solid residual monthly income and exceptionally strong community sentiment (95% recent positive). The core mechanic is genuinely novel and has spawned a successful sequel (Mind Control Delete). However, the title is now eight years old, developer communication has ceased for over four years, and current player count is minimal. This is a strong candidate for publishing revival or licensing exploration, not acquisition of IP itself. The game's design is timeless enough to merit porting to emerging platforms or bundling in a curated indie anthology. Most realistic play: publishing.

  • Risk: Minimal active concurrent players despite healthy sentiment suggests the player base is locked-in completionists rather than new-player driven; cold-start revival campaigns may underperform.
  • Risk: No developer communication in four years and a launcher/online integration players find confusing raise questions about backend maintenance and cross-platform parity.
  • Risk: The sequel (Mind Control Delete) exists on the same store and is explicitly preferred by some players; any revival must clarify positioning relative to the franchise.

This case as Markdown · Estimates carry ±30-50% error per title.