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LIMSCAPE : THE LIMINAL SPACE EXPLORER

SMOOTHEA · 2025 · $9.99 · Adventure · deal grade B

Measured on 2026-10-01 16:21 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $439 to $659 per month
  • Opportunity: $824 per month at x1.50 dormancy
  • Estimated lifetime owners: 6.6k
  • 87% positive across 175 reviews · 6.6 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • No Steam discount in 1.3 years (deepest tracked: -10%)

Analyst notes (AI-assisted)

Note written 2026-09-17; the live figures above take precedence over any numbers in it.

A first-person liminal-space explorer with user-generated level creation, launched January 2025 by solo developer SMOOTHEA.

LIMSCAPE is a quiet performer with strong retention metrics (87% positive, median 16.7 hours) and an engaged core audience chasing achievements and custom-level discovery. Residual revenue sits at a solid mid-range level, but the real asset is the level-editor mechanic and the community-creation loop it enables. This is a genuine fit for a publisher looking to amplify an organic, creatively-driven title or for a larger studio exploring acquisition of an indie IP with genuine UGC infrastructure already in place. Most realistic play: publishing.

  • Risk: Liminal-space genre is trend-sensitive; sustained player interest depends on continued content drops and level-editor discovery mechanics staying fresh.
  • Risk: Level-editor robustness and server load for online level browsing are critical; no workshop integration data suggests potential scaling or moderation overhead.
  • Risk: Solo-developer dependency; studio is one person and studio_titles=1 means no portfolio track record or infrastructure for post-launch support at scale.

This case as Markdown · Estimates carry ±30-50% error per title.