ResidualPlaybeta Open the radar

Move or Die

Xelu · 2016 · $14.99 · Action · deal grade B

Measured on 2026-10-04 11:39 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.1k to $1.7k per month
  • Opportunity: $2.3k per month at x1.60 dormancy
  • Estimated lifetime owners: 1.1M
  • 89% positive across 23305 reviews · 17.7 reviews/month

Why it's flagged

  • Developer silent for 2.5 years
  • Studio quiet across its whole catalog
  • Last discounted 0 months ago, 8 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Move or Die is a chaotic local multiplayer party game where players compete in rapid-fire minigames while managing a constant pressure to stay in motion.

Move or Die retains a loyal niche audience with solid residuals and remarkably high positive sentiment (89%), but developer activity has stalled and current player counts are minimal. The title's core appeal (couch co-op chaos) remains evergreen and workshop-moddable, making it a candidate for light-touch publishing revival or IP licensing to a studio with party-game momentum. Acquisition risk is low; upside depends on whether a partner can re-market it to streamers and social gaming audiences. Most realistic play: publishing.

  • Risk: Recent reviews cite performance issues (frame drops, crashes), and the last developer post was 28 months ago; stability fixes and modern platform support may be required before revival.
  • Risk: Peak concurrent players now sit at single digits; recovering visibility will require content refresh or influencer partnerships, not just patching.
  • Risk: Developer (Xelu) is listed as 'fading' with only one title in their catalog; clarify IP ownership and code escrow status before committing to support.

This case as Markdown · Estimates carry ±30-50% error per title.