ResidualPlaybeta Open the radar

Bus Simulator 16

stillalive studios · 2016 · $9.99 · Simulation · deal grade B

Measured on 2026-09-24 10:56 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $162 to $243 per month
  • Opportunity: $324 per month at x1.60 dormancy
  • Estimated lifetime owners: 154.0k
  • 71% positive across 3782 reviews · 3.8 reviews/month

Why it's flagged

  • Developer silent for 5.9 years
  • Studio active elsewhere (8 titles tracked), so this one may welcome a partner
  • Last discounted 1 months ago, 9 sales in the last 12 months
  • Proven demand elasticity: x1.5 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-20; the live figures above take precedence over any numbers in it.

A 2016 bus-route simulator from stillalive studios offering transit-operation gameplay across European cities.

Bus Simulator 16 holds a modest but steady residual stream and a mid-sized owner base with 71% positive sentiment, suggesting genuine appeal among simulation enthusiasts despite age and graphics limitations. The title is too quiet for acquisition on its own merits, but warrants monitoring as a potential catalog anchor for a publisher consolidating dormant simulation IP, or as a reference case for understanding steering-wheel peripheral adoption in the genre. The lack of recent developer engagement and zero discounting in 12 months signals either stable equilibrium or gradual fade; a modest revival campaign testing wheel-first marketing could clarify which. Most realistic play: watch.

  • Risk: Graphics and input-handling dated; players explicitly recommend newer Bus Simulator titles, suggesting the title has been superseded by developer's own catalog.
  • Risk: Single-player-only design limits scope for live-service revival or recurring-revenue monetization.
  • Risk: No developer communication in 71 months and zero promotions in 12 months may reflect intentional wind-down or internal deprioritization in favor of newer entries.

This case as Markdown · Estimates carry ±30-50% error per title.