ResidualPlaybeta

ShellShock Live

kChamp Games · 2020 · $9.99 · Action · deal grade A

  • Estimated net residual revenue: $2.7k to $4.1k per month
  • Opportunity: $5.5k per month at x1.60 dormancy
  • Estimated lifetime owners: 879.1k
  • 93%% positive across 35581 reviews · 64.0 reviews/month

Why it's flagged

  • Developer silent for 3.3 years
  • Last build shipped 10 months ago
  • Last discounted 1 months ago, 5 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

ShellShock Live is a 2D tank-combat action game with asymmetric map design, weapon variety, and casual multiplayer appeal.

ShellShock Live has generated $1.88M lifetime revenue from ~879k units at a $9.99 price point and maintains a 93% positive review rate, with $3.4k-$4.1k/mo residual income. The title shows quiet but stable engagement: 64 reviews/mo over 6 months, velocity holding in the 50-130 range, and a friendly, retention-heavy community. Opportunity lies in modest content drops (cosmetic economy friction, weapon unlock pacing), anti-churn fixes (cooldown/join-spam UX), or regional/console publishing, rather than major overhaul. Best angle is publishing partnership or seasonal live-ops licensing to a partner studio, not acquisition. Most realistic play: publishing.

  • Risk: Join-rate cooldown and soft-ban mechanics frustrate retention; requires backend re-tuning and player communication to avoid churn spike.
  • Risk: Tank-combat genre is crowded (Tanki Online, World of Tanks); no mainstream platform momentum and 39+ months since last dev post suggests resource constraints at kChamp Games.
  • Risk: Store listing error (Online Co-op tag present but mode absent) signals QA/metadata debt; splitscreen color-swap bug noted in negative reviews.

This case as Markdown · Estimates carry ±30-50%% error per title.