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Sid Meier's Colonization (Classic)

MicroProse Software, Inc · 2014 · $6.99 · Adventure · deal grade B

Measured on 2026-10-02 16:09 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $217 to $326 per month
  • Opportunity: $434 per month at x1.60 dormancy
  • Estimated lifetime owners: 78.4k
  • 96% positive across 1157 reviews · 7.2 reviews/month

Why it's flagged

  • Developer silent for 10.5 years
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Store page localized in only 4 language(s)
  • Last discounted 0 months ago, 10 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-15; the live figures above take precedence over any numbers in it.

A 2014 remaster of Sid Meier's 1994 turn-based 4X strategy game about colonial settlement, trade and independence.

This is a quiet earner with a devoted, intergenerational player base and healthy 96% positive sentiment; the community values its peaceful pacing, economic depth and lack of monetization friction. The title pulls modest residuals ($271/mo midpoint) with minimal developer overhead, making it suitable for patient-capital holding or as a catalog anchor for a publisher eyeing legacy-game bundles or educational licensing. Licensed IP constraints mean acquisition is not viable, but a revival campaign targeting strategy enthusiasts and family gaming could unlock dormant interest. Most realistic play: publishing.

  • Risk: Sid Meier's franchise and Civilization IP are held by 2K Games; remaster rights and royalty obligations require clearance from publisher Atari.
  • Risk: No cloud save, no achievements, no workshop support; aging codebase may limit platform expansion or optimization.
  • Risk: Peak concurrent players under 300; growth is constrained by niche appeal and competition from newer 4X titles.

This case as Markdown · Estimates carry ±30-50% error per title.