Don't Knock Twice
Wales Interactive · 2017 · $19.99 · Action · deal grade B
Measured on 2026-10-05 14:25 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $234 to $351 per month
- Opportunity: $395 per month at x1.35 dormancy
- Estimated lifetime owners: 36.5k
- 72% positive across 730 reviews · 2.7 reviews/month
Why it's flagged
- Developer silent for 12 months
- Studio active elsewhere (11 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x1.8 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-19; the live figures above take precedence over any numbers in it.
A 2017 first-person horror walking simulator from Wales Interactive about summoning a supernatural entity through a knock-based ritual.
Don't Knock Twice carries solid residual revenue (low-to-mid three figures monthly) on a modest lifetime base, with moderate positive sentiment among those who played. The 71% positive rate and 16-language localization suggest appeal in specific horror niches, especially Russian and Brazilian markets. This is a quiet catalog hold rather than an acquisition target, unless a publisher seeks to bundle it into a horror anthology or refresh its aging storefront presence with fresh community events or a limited revival campaign. Most realistic play: watch.
- Risk: Median session is under 2 hours; player retention and repeat engagement are minimal, limiting expansion potential.
- Risk: No developer activity in nearly a year and zero promotions run in the past 12 months suggest the title is in maintenance mode.
- Risk: Review volume has stabilized at negligible levels; organic discovery and word-of-mouth are effectively exhausted.
This case as Markdown · Estimates carry ±30-50% error per title.