ResidualPlaybeta Open the radar

KeeperRL

Electric Succubi · 2024 · $19.99 · RPG · deal grade B

Measured on 2026-10-05 04:17 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $541 to $811 per month
  • Opportunity: $879 per month at x1.30 dormancy
  • Estimated lifetime owners: 67.2k
  • 83% positive across 1814 reviews · 4.6 reviews/month

Why it's flagged

  • Developer active, last post 11 months ago
  • Store page localized in only 2 language(s)
  • Last discounted 0 months ago, 11 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-02; the live figures above take precedence over any numbers in it.

A deep, procedurally-rich dungeon-management roguelike where you build and defend an underground fortress against increasingly exotic threats.

KeeperRL occupies a quiet but durable niche: it has maintained modest four-figure monthly residuals for nearly a decade on the strength of its simulation depth and mod workshop ecosystem, despite minimal marketing and zero promotional activity in the past year. The game's 83% positive ratio and 75% still-playing rate suggest a small, engaged core that values complexity over accessibility. For a revival partner or niche publisher, the opportunity lies in modest localization work (Brazilian Portuguese gap is notable), workshop curation, and a light content refresh to re-activate the review cycle; acquisition by a larger studio would likely be a catalog play rather than a growth driver. Most realistic play: publishing.

  • Risk: Extremely narrow audience: only 39 peak players in the last 30 days suggests the title has maxed its discoverable appeal without external intervention.
  • Risk: No discount promotions in 12 months and no deep sales recorded indicate either stable pricing or passive listing; engaging Steam visibility mechanics (seasonal sales, bundles, curator features) may require platform coordination.
  • Risk: Single-person studio (one title, one domain); developer communication dropped sharply (10+ months since last public post), raising continuity and support risk.

This case as Markdown · Estimates carry ±30-50% error per title.