Children of Morta
Dead Mage · 2019 · $21.99 · Action · deal grade A
- Estimated net residual revenue: $9.7k to $14.6k per month
- Opportunity: $22.5k per month at x1.85 dormancy
- Estimated lifetime owners: 723.1k
- 88%% positive across 23084 reviews · 102.8 reviews/month
Why it's flagged
- Developer silent for 23 months
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 4.5 years ago
- Last discounted 1 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
A 2019 pixel-art roguelite action game centered on the Bergson family with narrative framing, couch co-op, and character-driven progression.
Children of Morta has generated $3.4M lifetime net revenue on 723K units sold, with an 88% positive rating and consistent monthly reviews (103/mo avg). It currently earns $12.2K/mo residual revenue despite zero active developer support for 23 months. The title is strongest in couch co-op and narrative appeal but suffers from combat balance complaints and design inconsistency. For publishers seeking evergreen indie catalog depth or revival-campaign candidates, this represents stable, low-friction back-catalog revenue with modest IP extension upside. Most realistic play: publishing.
- Risk: Combat balance and UI bugs (stuck tooltips, HUD occlusion) persist despite 54 months post-launch; no patch cadence signals may limit polish-focused acquisition appeal.
- Risk: Roguelite genre saturation and player fatigue with 'heartfelt narrative' positioning; niche couch co-op audience limits console/streaming crossover potential.
- Risk: Developer Dead Mage operates only 2 titles and shows no public activity for 23 months; ownership clarity and post-acquisition support continuity unclear.
This case as Markdown · Estimates carry ±30-50%% error per title.