ResidualPlaybeta

Five Nights at Freddy's 2

Scott Cawthon · 2014 · $7.99 · Indie · deal grade A

  • Estimated net residual revenue: $6.8k to $10.2k per month
  • Opportunity: $17.8k per month at x2.10 dormancy
  • Estimated lifetime owners: 1.8M
  • 94%% positive across 26064 reviews · 197.2 reviews/month

Why it's flagged

  • Developer silent for 11.9 years
  • Studio inactive: no public activity across 5 tracked titles
  • Last build shipped 9.3 years ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Five Nights at Freddy's 2 is a 2014 indie survival-horror game where players defend an office from animatronic attacks using limited tools and reaction time.

FNAF 2 remains a quiet revenue generator, earning $8.5k/mo residual with 93.7% positive sentiment and 197 reviews/mo after a decade. The franchise's cultural durability and this title's role as a mechanically pivotal entry (moving from simple tactics to chaotic RNG and lore depth) make it a candidate for back-catalog stabilization or IP leverage. However, Scott Cawthon's dormancy as a solo developer and the franchise's saturation by sequels mean acquisition is unlikely; a publishing or licensing refresh aimed at younger/challenge-seeking audiences could extend tail revenue. Most realistic play: publishing.

  • Risk: The FNAF franchise now includes eight mainline games, multiple spin-offs, and incoming film adaptations; FNAF 2's unique mechanical identity (RNG-heavy, no-door stress) risks being overshadowed by easier entry points or newer narrative sequels.
  • Risk: Built in GameMaker circa 2014; no updates in 111+ months and no developer communication in 143+ months raises questions about compatibility with modern OS versions, accessibility standards, and monetization infrastructure.
  • Risk: 8.9% of sales flow through key resellers; a publishing partner must respect Cawthon's IP and platform-exclusive history or risk eroding trust with the core audience.

This case as Markdown · Estimates carry ±30-50%% error per title.