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Five Nights at Freddy's 2

Scott Cawthon · 2014 · $7.99 · Indie · deal grade A

Measured on 2026-10-01 23:10 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $5.4k to $8.1k per month
  • Opportunity: $12.8k per month at x1.90 dormancy
  • Estimated lifetime owners: 1.8M
  • 94% positive across 26244 reviews · 157.1 reviews/month

Why it's flagged

  • Developer silent for 12.0 years
  • Studio inactive: no public activity across 5 tracked titles
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Five Nights at Freddy's 2 is a 2014 indie survival-horror game where players defend against animatronic attacks through camera monitoring and tactical resource management.

FNAF2 remains a foundational title in the franchise with strong positive sentiment (93.7%) and a mid-sized owner base generating solid four-figure monthly residuals despite zero developer engagement in over a decade. The game has become a quiet catalog asset: it generates steady review activity and maintains a devoted subset of players, but lacks any active support, updates, or platform presence from its creator. For a publisher or platform steward, the opportunity lies in light curation (community moderation, quality-of-life patches, possible delisting negotiation if IP ownership is murky) rather than revival; for a franchise acquirer, it represents a valuable data point on IP durability and fan loyalty. Most realistic play: licensing.

  • Risk: Developer (Scott Cawthon) has been inactive on platform and community for 12+ years; IP rights and code maintenance authority are unclear and may require legal verification before any material intervention.
  • Risk: Current player count is minimal (28 concurrent); residual revenue may be driven by evergreen back-catalog browsing and gifting rather than active engagement, so revivals risk misalignment with player intent.
  • Risk: No workshop, cloud save, or achievements; build is 9+ years old and may face deprecation on modern OS versions or Steam client updates without proactive maintenance.

This case as Markdown · Estimates carry ±30-50% error per title.