ResidualPlaybeta Open the radar

Slaughter Void

Dread Night · 2026 · $7.99 · Action · deal grade B

Measured on 2026-09-24 06:07 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $668 to $1.0k per month
  • Opportunity: $1.1k per month at x1.30 dormancy
  • Estimated lifetime owners: 1.4k
  • 100% positive across 45 reviews · 12.5 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 3 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-04; the live figures above take precedence over any numbers in it.

A fast-paced melee action game blending Hotline Miami's arcade brutality with dark-fantasy sword-and-sorcery aesthetics and a heavy-metal soundtrack.

Slaughter Void occupies a narrow but genuine niche: short-form, skill-driven action with near-universal player approval and steady community engagement despite minimal marketing footprint. The title generates solid mid-range residuals with zero discount history, suggesting pricing discipline and a loyal, if small, owner base. Best suited for a publisher seeking a low-risk catalog title that feeds niche genre communities or a studio pursuing similar design patterns. Most realistic play: publishing.

  • Risk: Tight design constraints and short playtime (median under 5 hours) limit replayability hooks; growth depends on genre enthusiasm rather than broad appeal.
  • Risk: Minimal localization (English only) and no community features (cards, workshop, cloud) reduce stickiness and secondary revenue vectors.
  • Risk: Single-title studio with one developer post in the past 1.2 months raises questions about capacity for post-launch support or future titles.

This case as Markdown · Estimates carry ±30-50% error per title.