ResidualPlaybeta Open the radar

Cossacks 3

GSC Game World · 2016 · $19.99 · Action · deal grade C

Measured on 2026-10-04 16:57 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $4.5k to $6.8k per month
  • Opportunity: $5.7k per month at x1.00 dormancy
  • Estimated lifetime owners: 808.0k
  • 82% positive across 16208 reviews · 52.9 reviews/month

Why it's flagged

  • Developer active, last post 10 months ago
  • Studio active elsewhere (15 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 9 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Cossacks 3 is a deep, economy-focused historical RTS set in the eighteenth century, developed by GSC Game World as a spiritual successor to the original Cossacks series.

This title sits in a quiet but healthy state: solid residual revenue in the mid-four-figures monthly, a loyal player base with strong positive sentiment (86.7% recent), and a franchise with proven long-term legs (lifetime revenues are substantial). The opportunity lies in selective publishing partnerships or catalog acquisition for studios seeking deep, slower-paced strategy IP with low ongoing support costs and stable engagement. Cossacks 3 is not mainstream, but it is persistent and profitable. Most realistic play: publishing.

  • Risk: Niche appeal: the RTS genre has contracted, and this title's slower, economy-heavy mechanics place it outside the action-RTS mainstream, limiting upside from casual or console expansion.
  • Risk: Developer is GSC Game World, currently in public focus due to the S.T.A.L.K.E.R. franchise and recent geopolitical uncertainty affecting the studio; any publishing tie-up should clarify IP and update rights.
  • Risk: Game is eight years old; modern engine refresh or UI overhaul would be needed to attract players outside the legacy franchise base.

This case as Markdown · Estimates carry ±30-50% error per title.